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Building an SSA-Based Declarative Render Graph
The full design journey of Myth's render graph compiler: from a linear hardcoded prototype, through a failed "blackboard" pattern, to a strict declarative RenderGraph built on SSA (Static Single Assignment). Covers the compiler lifecycle, automatic memory aliasing, dead-pass elimination (DPE), plus ~1.6µs per-frame compilation benchmarks and auto-generated topology graphs.
Looking for the concise, user-facing architecture overview? Read the Render Graph chapter.